Postgraduate study

Postgraduate taught 

Medical Devices Engineering MSc

Mobile Human-Computer Interaction for MSc COMPSCI5112

  • Academic Session: 2026-27
  • School: School of Computing Science
  • Credits: 10
  • Level: Level 5 (SCQF level 11)
  • Typically Offered: Semester 2
  • Available to Visiting Students: No
  • Collaborative Online International Learning: No
  • Curriculum For Life: No

Short Description

Mobile Human-Computer Interaction for MSc gives students an overview of the interaction challenges and opportunities associated with mobile and ubiquitous computing.

Timetable

3 hours per week.

Excluded Courses

Mobile Human-Computer Interaction (H)

Mobile Human-Computer Interaction (M)

Co-requisites

None

Assessment

Exam worth 60%.

 

Set exercise is typically a group coursework project worth 40%.

Main Assessment In: April/May

Are reassessment opportunities available for all summative assessments? No

It is the default expectation that all courses will offer opportunities for reassessment or deferred assessment. Where it is not possible to offer this in some assessment components, the grade achieved at the first attempt will be counted towards the final course grade, and any exceptions for this course are described below.

[No exceptions]

Course Aims

This course aims to introduce the challenges of developing interactive systems for mobile computing devices, e.g., mobile phones and wearable computers. Students will learn about challenging aspects of mobile interaction contexts, e.g., device movement, situational impairments, social acceptability. This course will introduce interaction design concepts like prototyping and evaluation through user studies. This is not intended as a mobile application development course but will briefly introduce core concepts.

Intended Learning Outcomes of Course

By the end of this course students will be able to:

1. Explain problems associated with human-computer interaction in mobile and ubiquitous usage contexts.

2. Critically analyse a proposed mobile interactive system considering its intended usage context.

3. Design usable mobile interactive systems for a given problem or application area.

4. Develop and evaluate prototypes of mobile interactive systems using a variety of prototyping methods and evaluation techniques.

5. Discuss cutting edge developments in mobile human-computer interaction, such as context-aware systems, sensor-based interaction, location-based interaction, and mixed reality.

Minimum Requirement for Award of Credits

No exceptions